Articles

Articles

Everything worth knowing about stacking blocks: where the genre came from, exactly how the rules work, the technique that separates a good run from a great one, and how TETERI itself is put together.

114 articles across 7 sections

History of the genre

From a Soviet research computer in 1984 to a courtroom in California and a thirteen-year-old crashing an NES on stream — how block stacking became the most-ported game idea ever written.

Rules and mechanics

What the game is actually doing under the hood: rotation systems, wall kicks, lock delay, the seven-bag, and precisely how every point is scored.

Technique and strategy

How to stop topping out at level six. Stacking shapes, T-spin setups, openers, finesse, and the habits that quietly cost you every run.

Versus play

Garbage, cancelling, attack tables and pressure. Everything that changes when there is someone on the other side of the screen.

Playing TETERI

What this particular game does: its modes, its controls, how it runs offline, and why it asks nothing of you before you can play.

How TETERI is built

A browser game with no engine, no libraries and no asset files. How the rendering, the synthesised audio, the peer-to-peer netcode and the CPU opponent actually work.

Culture and science

The Tetris effect, the sleep-lab studies, the folk song everybody knows, and why a game about falling rectangles has outlived nearly everything released alongside it.

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