Articles

Articles

Everything worth knowing about stacking blocks: where the genre came from, exactly how the rules work, the technique that separates a good run from a great one, and how TETERI itself is put together.

114 articles across 7 sections

History of the genre

From a Soviet research computer in 1984 to a courtroom in California and a thirteen-year-old crashing an NES on stream — how block stacking became the most-ported game idea ever written.

All 21 history of the genre articles →

Rules and mechanics

What the game is actually doing under the hood: rotation systems, wall kicks, lock delay, the seven-bag, and precisely how every point is scored.

All 18 rules and mechanics articles →

Technique and strategy

How to stop topping out at level six. Stacking shapes, T-spin setups, openers, finesse, and the habits that quietly cost you every run.

All 25 technique and strategy articles →

Versus play

Garbage, cancelling, attack tables and pressure. Everything that changes when there is someone on the other side of the screen.

All 12 versus play articles →

Playing TETERI

What this particular game does: its modes, its controls, how it runs offline, and why it asks nothing of you before you can play.

All 14 playing teteri articles →

How TETERI is built

A browser game with no engine, no libraries and no asset files. How the rendering, the synthesised audio, the peer-to-peer netcode and the CPU opponent actually work.

All 12 how teteri is built articles →

Culture and science

The Tetris effect, the sleep-lab studies, the folk song everybody knows, and why a game about falling rectangles has outlived nearly everything released alongside it.

All 12 culture and science articles →

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