TETERI
History of the genre
ELORG and the Most Confusing Licence in Games
A Soviet state agency, a chain of Western sublicences, and a fight over what the word "computer" means.
ELORG — Elektronorgtechnica — was the Soviet state organisation with authority over software crossing the country's borders. When Western publishers wanted the falling-blocks game, ELORG was who they ultimately had to deal with, whether or not they realised it.
A chain with a weak first link
The licensing agent who first took the game west sublicensed it onward through several publishers, each of whom sublicensed further into particular territories and platforms. Every link in that chain depended on the first one being sound. It was not clear that it was.
By the late 1980s versions were on sale for home computers across Europe and North America, produced by publishers who each believed they held valid rights, under agreements resting on a foundation nobody had examined closely.
The word that mattered
The crucial ambiguity was what a licence for "computer" versions actually covered. In the Western market of 1988 the distinction between a home computer, a games console and a handheld device felt self-evident. In the paperwork it was not defined with anything like that precision.
So when the game appeared on consoles and then on a handheld, the question became whether those rights had ever been granted — or whether they had simply been assumed, and were still sitting unsold with ELORG in Moscow.
They were still sitting with ELORG. Someone eventually flew there and asked.
What negotiating with a state agency was like
Western executives arriving in Moscow found a counterparty operating on different assumptions entirely. ELORG was not seeking to maximise a share price. Its officials were state employees, cautious about foreign contracts, and unimpressed by claims of prior agreements they had not signed.
The negotiations that followed produced clean, explicit rights for handheld and console versions — and left several publishers holding agreements that turned out to cover less than they had paid for.
The bill
The resulting disputes ran through the courts, cost enormous sums, and ended with recalled cartridges and a rewritten map of who could publish what. The author of the game, still on an institute salary, received none of it.
Read next
- Who Invented Tetris?Alexey Pajitnov wrote the original in 1984 at a Soviet research institute, on a computer that could not draw graphics.
- Where the Name "Tetris" Comes FromA Greek numeral prefix welded to the name of a racquet sport, because the author liked both.
- The First Version Ran on a Computer That Could Not DrawThe Elektronika 60 had no graphics mode, so the original pieces were built out of punctuation marks.
- How the Game Escaped the Soviet UnionIt spread by informal copying, reached Hungary, and was picked up by a Western agent before anyone had signed anything.
- Reading the Danger LineA marker six rows from the top, and what to do differently once your stack crosses it.
- How to Beat the CPUIt stacks better than you and it never panics. What it does not do is adapt.