TETERI
Technique and strategy
Keep the Stack Flat: The One Habit That Matters Most
A flat surface accepts every piece. A jagged one accepts a few. Most runs end because the board stopped accepting what the bag offered.
If you take one idea from every article on this site, take this one: a flat stack accepts any piece, and a jagged stack accepts almost none.
Why flatness is the whole game
You do not choose your pieces. The bag chooses, and it guarantees you will see every shape, including the two that are actively hostile to a bad surface. Your only influence over whether the next piece is placeable is the shape of the surface you left behind.
A flat surface can take an O, an I, an L, a J and a T without creating a single hole. A surface with a three-column canyon can take almost nothing without damage.
What flat actually means
Not perfectly level. A surface with height differences of one cell is ideal, because S and Z pieces need exactly that to sit without leaving a gap.
What you are avoiding is deep, narrow features: a column two or more cells lower than both neighbours, or a tower two or more cells higher. Both are traps. The narrow pit can only be filled by an I or a vertically rotated L or J. The tower blocks everything around it.
The rule of thumb
Before you place a piece, ask: does this create a difference of more than one cell between adjacent columns? If yes, look for another placement. That single question, applied consistently, is worth more than any advanced technique.
The exception
One deliberate deep column: your I-piece well. That is a feature, not a flaw, because you are keeping it open on purpose and you know exactly what fills it.
The distinction is intention. One well you are maintaining is a strategy. Three pits you did not mean to create is a collapsing run.
How to practise it
Play a few runs where you refuse to clear any lines at all and simply try to keep the surface even for as long as possible. It removes the pressure of scoring and isolates the actual skill. You will find out very quickly which pieces you place badly.
Read next
- Never Bury a HoleA covered gap costs you every row above it. Taking a worse placement to avoid one is nearly always correct.
- Downstacking: How to Dig Yourself OutClearing your way down to a buried hole is a distinct skill, and it is the one that turns bad runs into recovered ones.
- The Nine-Column Stack and the Open WellFill nine columns flat, leave one open, and wait for the long piece. The standard shape for a high score.
- Six-Three Stacking and Why Some Players Prefer ItSplitting the board into two flat regions instead of one gives you somewhere to put the awkward pieces.
- The Four Game ModesMarathon, versus CPU, split-screen and online duels, and what each is actually for.
- Building a Game With No Dependencies At AllNo engine, no framework, no library, no build step for the game itself. What that costs and what it buys.