TETERI
Playing TETERI
Every Control in TETERI
The complete list for keyboard, touch and gamepad, including the ones that are not obvious.
The full reference. Anything shown here works everywhere unless noted.
Keyboard
| Action | Keys |
|---|---|
| Move | Left and right arrows, or A and D |
| Soft drop | Down arrow, or S |
| Hard drop | Space |
| Rotate clockwise | Up arrow, X or K |
| Rotate counter-clockwise | Z, J or Ctrl |
| Rotate 180 degrees | Q |
| Hold | C or Shift |
| Pause | P or Escape |
| Restart | R |
| Music on and off | M |
| Sound effects on and off | N |
| Fullscreen | F |
Touch
Swipe sideways to move. Drag down to soft drop. Tap the right half of the screen to rotate clockwise, the left half to rotate counter-clockwise. Flick down sharply to slam, flick up to hold.
Every gesture also has a button, so nothing depends on getting a gesture right. In portrait the buttons sit along the bottom; in landscape they split into two thumb clusters at the screen edges.
The distinction between a flick and a drag is speed, not distance. A deliberate slow drag will never slam by accident.
Gamepad
A rotates clockwise, B counter-clockwise, X or the left bumper holds, Y or the right bumper slams. The D-pad or left stick moves and soft drops. Start pauses.
Local versus
| Player | Move | Soft | Rotate | Back | Hold | Slam |
|---|---|---|---|---|---|---|
| One | A, D | S | W | Q | Left shift | Space |
| Two | Arrows | Down | Up | Slash | Right shift | Enter |
The ones people miss
Q rotates 180 degrees in one press, which is faster than two rotations and occasionally the difference in a tight placement.
R restarts instantly from anywhere in a run, without going through a menu.
Escape both pauses and, from the results screen, returns to the title.
Read next
- Why Play TETERIFree, instant, offline-capable, and it asks nothing of you before you can start. A straight account of what it offers.
- The Four Game ModesMarathon, versus CPU, split-screen and online duels, and what each is actually for.
- Playing on a PhoneTwo layouts, two control schemes, and the specific problems that had to be solved to make touch work properly.
- Playing Offline and Installing ItA service worker caches the whole game, so it runs with no connection and can be added to your home screen.
- The Seven Pieces, One by OneWhat each shape is good for, what it ruins, and why S and Z are the ones that end runs.
- Openers: Why the First Ten Pieces Can Be MemorisedThe board starts empty and the bag guarantees the pieces, so the opening is a solved problem.