TETERI
Playing TETERI
No Account, No Tracking, No Cookies
What the game stores, what it does not, and why that is a deliberate position rather than an oversight.
TETERI has no accounts, no analytics, no cookies and no advertising. This is a deliberate position, and it is worth explaining what it costs as well as what it buys.
What is stored
Two things, in your browser's local storage, readable only by this site: your best score, as a single number, and your settings.
That is the complete list. No name, no identifier, no record of individual runs, nothing that leaves your device. Clearing your browser data deletes it.
What is not stored
There is no visitor count, no session recording, no heatmap, no funnel analysis, no A/B test, no error reporting service, no advertising identifier and no fingerprinting.
Nobody knows how many people play this or how well they do.
What that costs
Real things, and it would be dishonest to pretend otherwise.
No global leaderboard. Your best score is yours alone, and there is no way to compare it with anyone else's.
No cross-device sync. Play on your phone and your laptop and you have two separate best scores.
No usage data. There is no way to discover that a particular mode is never used or that people give up at a particular level.
What it buys
You can play without agreeing to anything, without a cookie banner, without a privacy trade, and without adding another entry to whatever is tracking you elsewhere. Nothing about the game is contingent on identifying you.
It also means the whole thing is a directory of static files. No database, no server to secure, nothing to breach.
The third parties
Two, and they are covered fully in the privacy policy: the web host receives ordinary request logs, and the typefaces load from a font CDN. Online duels additionally involve a relay for the handshake only, and only if you choose to play online.
That is the honest, complete picture.
Read next
- Why Play TETERIFree, instant, offline-capable, and it asks nothing of you before you can start. A straight account of what it offers.
- The Four Game ModesMarathon, versus CPU, split-screen and online duels, and what each is actually for.
- Every Control in TETERIThe complete list for keyboard, touch and gamepad, including the ones that are not obvious.
- Playing on a PhoneTwo layouts, two control schemes, and the specific problems that had to be solved to make touch work properly.
- The Genre Forty Years OnWhere falling-block games have ended up: competitive scenes, browser tabs, and a design nobody has improved.
- Hypertapping and Rolling: Two Ways to Beat a Speed LimitWhen the game outran the d-pad, players changed how they held the controller rather than accepting the ceiling.