TETERI
Culture and science
Why the Simplest Games Outlive Everything Around Them
Forty years of hardware generations have discarded nearly everything. A few rectangles survived all of them.
Consider what has not survived from 1984. Almost every game released that year is playable now only through emulation, by enthusiasts, as history.
A puzzle about rectangles is on every device sold today.
Why simple things travel
Nothing to become dated. There is no art style to look old, no voice acting to sound wrong, no writing to age, no graphical technique to be superseded. Seven shapes in flat colours look exactly as intended forever.
Nothing to port. No asset pipeline, no engine dependency, no platform- specific code of consequence. Reimplementing it takes an afternoon, which is why it exists on hardware nobody anticipated.
No context required. You do not need to know a genre's conventions, a series' history or a control scheme. The rules are apparent within seconds of watching.
The deeper reason
Complex games are built on assumptions about their moment: what hardware can do, what players expect, what other games have taught them. When those assumptions change, the game becomes a period piece — still good, but requiring context.
A game with almost no assumptions has almost nothing to become obsolete.
The counter-argument
This can be overstated. Plenty of simple games from the same era are entirely forgotten, so simplicity alone is not sufficient. What is also required is that the core loop be genuinely excellent, and most were not.
Simplicity preserves quality. It does not create it.
What it suggests for anyone making something
The parts of your work most likely to survive are the parts that depend least on the current moment. The presentation will date. The technology will be replaced. If there is something underneath both that is good on its own terms, it can outlive them; if there is not, no amount of presentation will substitute.
The 1984 original ran in a terminal, in monochrome, made of punctuation marks, on a machine that could not draw. People could not stop playing it. Everything since has been decoration on something that was already finished.
Read next
- The Tetris Effect: Seeing Blocks With Your Eyes ClosedPlay long enough and the shapes follow you into sleep. It has a name, a literature, and a fairly mundane explanation.
- The Research on Blocks and Intrusive MemoriesSeveral groups have tested whether playing a visuospatial game after a distressing event reduces later flashbacks. The findings are interesting and preliminary.
- The Song Everyone Associates With Falling BlocksA nineteenth-century Russian folk tune about a pedlar, and how it became the most recognisable video game music ever written.
- Why This Particular Puzzle Is So Hard to Put DownClear feedback, a failure you can always attribute to yourself, and no ending. A design that keeps offering one more attempt.
- The Super Rotation System, ExplainedFour defined states per piece and a table of fallback offsets, which is what lets a piece spin into a gap it should not fit.
- Exactly How a Run EndsNot when the stack looks full, but when a new piece has nowhere to spawn.