Rules and mechanics

The Complete Scoring Table

Every value in the game, what multiplies what, and the order the bonuses apply in.

Every base value below is multiplied by your current level. The whole table is worth reading once, because the ratios drive every strategic decision in the game.

Line clears

ClearBase points
Single100
Double300
Triple500
Four rows, a Teteris800

Four singles score 400. One four-row clear scores 800. That factor of two is why the entire game bends towards holding out for the big clear.

Spins

ClearBase points
T-spin, no lines400
T-spin single800
T-spin double1200
T-spin triple1600
Mini T-spin, no lines100
Mini T-spin single200
Mini T-spin double400

A T-spin double scores four times a plain double. This is the single largest skill-dependent gap in the table.

Bonuses

Back-to-back: 1.5 times, on any difficult clear that follows another difficult clear.

Combo: plus 50 times combo length times level, added after the base value.

Perfect clear: plus 800, 1200, 1800 or 2000 for a clear of one, two, three or four rows that empties the board.

Drops: 1 point per row soft dropped, 2 per row hard dropped.

The order it applies in

  1. Take the base value for the clear.
  2. Multiply by level.
  3. Apply back-to-back if it is live.
  4. Add the combo bonus.
  5. Add the perfect clear bonus if the board is empty.

What the numbers tell you to do

Read as strategy, the table says three things clearly.

Always prefer four rows to fewer. The ratio is not close.

Learn one T-spin setup. A T-spin double is worth more than a four-row clear and needs only three columns of space rather than a full well.

Protect the back-to-back chain. A live chain turns every subsequent difficult clear into 1.5 times for as long as you avoid ordinary clears.

PLAY TETERI ALL ARTICLES