TETERI
Versus play
Clean and Messy Garbage
Whether the holes line up decides how survivable an attack is.
Two attacks of four rows each are not equally dangerous. What matters is whether their gaps line up.
Clean garbage
A single batch of four rows shares one gap column. The result is a clean channel four rows deep, straight down through the garbage.
That is genuinely survivable. Drop a vertical I into the channel and all four rows clear at once, cancelling most of what hit you. Some players are actively happy to receive a large clean hit, because it hands them a ready-made well.
Messy garbage
Four separate one-row attacks arrive as four batches, each with its own gap column. Now there is no channel: to clear the bottom row you need a piece in one column, the row above needs a different column, and so on.
Digging through that costs several pieces and usually leaves holes behind.
The implication for attacking
Sending many small attacks produces messier garbage than sending one large one, even when the total is identical. That is a second reason combo pressure is strong: it is not just the timing, it is the shape of what arrives.
The implication for receiving
When you take a clean hit, use the channel immediately. It is the best clearing setup you will get and it disappears the moment you stack over it badly.
When you take messy hits, do not try to clear all of it. Work from the top down, take the rows you can, and accept that some of it is staying for a while.
Sending deliberately
If your opponent is comfortable and stacking cleanly, spacing your attacks out does more damage than combining them. If they are already struggling, one large hit that pushes them over the top is better.
That is a real decision, and it depends on reading their board rather than maximising your own numbers.
Read next
- How Garbage WorksYour clears become rows in your opponent's well, rising from the floor with a single gap in them.
- Cancelling: Why Attacking Is How You DefendYour outgoing attack eats incoming garbage before any of it lands. There is no defensive option.
- The Attack Table: What Each Clear SendsEvery clear type converted into rows of garbage, plus the bonuses that stack on top.
- Combo Pressure: Why Small Attacks Can Beat Big OnesContinuous garbage denies your opponent the quiet piece they need to survive.
- Where Pieces Spawn and Why the Buffer ExistsA couple of hidden rows above the visible field give rotations somewhere to go.
- When to Take a SingleA single is the worst clear in the game and sometimes the correct one. Knowing which is a real skill.